Using GPUs with Slurm/fr: Difference between revisions
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For general advice on job scheduling, see [[Running jobs]]. | |||
== Available hardware == | == Available hardware == |
Revision as of 17:40, 23 November 2017
For general advice on job scheduling, see Running jobs.
Available hardware
These are the node types containing GPUs currently available on Cedar and Graham:
# of Nodes | Node type | CPU cores | CPU memory | # of GPUs | GPU type | PCIe bus topology |
---|---|---|---|---|---|---|
114 | Cedar Base GPU | 24 | 128GB | 4 | NVIDIA P100-PCIE-12GB | Two GPUs per CPU socket |
32 | Cedar Large GPU | 24 | 256GB | 4 | NVIDIA P100-PCIE-16GB | All GPUs under same CPU socket |
160 | Graham Base GPU | 32 | 128GB | 2 | NVIDIA P100-PCIE-12GB | One GPU per CPU socket |
Single-core job
If you need only a single CPU core and one GPU:
#!/bin/bash
#SBATCH --account=def-someuser
#SBATCH --gres=gpu:1 # Number of GPUs (per node)
#SBATCH --mem=4000M # memory (per node)
#SBATCH --time=0-03:00 # time (DD-HH:MM)
./program
Multi-threaded job
For GPU jobs asking for multiple CPUs in a single node:
#!/bin/bash
#SBATCH --account=def-someuser
#SBATCH --gres=gpu:1 # Number of GPU(s) per node
#SBATCH --cpus-per-task=6 # CPU cores/threads
#SBATCH --mem=4000M # memory per node
#SBATCH --time=0-03:00 # time (DD-HH:MM)
export OMP_NUM_THREADS=$SLURM_CPUS_PER_TASK
./program
On Cedar, we recommend that multi-threaded jobs use no more than 6 CPU cores for each GPU requested. On Graham, we recommend no more than 16 CPU cores for each GPU.
MPI job
#!/bin/bash
#SBATCH --account=def-someuser
#SBATCH --gres=gpu:4 # Number of GPUs per node
#SBATCH --nodes=2 # Number of nodes
#SBATCH --ntask=48 # Number of MPI process
#SBATCH --cpus-per-task=1 # CPU cores per MPI process
#SBATCH --mem=120G # memory per node
#SBATCH --time=0-03:00 # time (DD-HH:MM)
export OMP_NUM_THREADS=$SLURM_CPUS_PER_TASK
srun ./program
Whole nodes
If your application can efficiently use an entire node and its associated GPUs, you will probably experience shorter wait times if you ask Slurm for a whole node. Use one of the following job scripts as a template.
Scheduling a GPU node at Graham
#!/bin/bash
#SBATCH --nodes=1
#SBATCH --gres=gpu:2
#SBATCH --ntasks-per-node=32
#SBATCH --mem=128000M
#SBATCH --time=3:00
#SBATCH --account=def-someuser
nvidia-smi
Scheduling a Base GPU node at Cedar
#!/bin/bash
#SBATCH --nodes=1
#SBATCH --gres=gpu:4
#SBATCH --exclusive
#SBATCH --mem=125G
#SBATCH --time=3:00
#SBATCH --account=def-someuser
nvidia-smi
Scheduling a Large GPU node at Cedar
There is a special group of large-memory GPU nodes at Cedar which have four Tesla P100 16GB cards each. (Other GPUs in the cluster have 12GB.) These GPUs all use the same PCI switch so the inter-GPU communication latency is lower, but bandwidth between CPU and GPU is lower than on the regular GPU nodes. The nodes also have 256 GB RAM instead of 128GB. In order to use these nodes you must specify lgpu
. By-gpu requests can only run up to 24 hours.
#!/bin/bash
#SBATCH --nodes=1
#SBATCH --gres=gpu:lgpu:4
#SBATCH --ntasks=1
#SBATCH --cpus-per-task=24 # There are 24 CPU cores on Cedar GPU nodes
#SBATCH --time=3:00
#SBATCH --account=def-someuser
hostname
nvidia-smi
Packing single-GPU jobs within one SLURM job
If user needs to run 4 x single GPU codes or 2 x 2-GPU codes in a node for longer than 24 hours, GNU Parallel is recommended. A simple example is given below:
cat params.input | parallel -j4 'CUDA_VISIBLE_DEVICES=$(({%} - 1)) python {} &> {#}.out'
GPU id will be calculated by slot id {%} minus 1. {#} is the job id, starting from 1.
A params.input file should include input parameters in each line like:
code1.py code2.py code3.py code4.py ...
With this method, users can run multiple codes in one submission. In this case, GNU Parallel will run a maximum of 4 jobs at a time. It will launch the next job when one job is finished. CUDA_VISIBLE_DEVICES is used to force using only 1 GPU for each code.