Using GPUs with Slurm
For general advice on job scheduling, see Running jobs.
Available hardware[edit]
These are the node types containing GPUs currently available on Cedar and Graham:
# of Nodes | Node type | CPU cores | CPU memory | # of GPUs | GPU type | PCIe bus topology |
---|---|---|---|---|---|---|
114 | Cedar Base GPU | 24 | 128GB | 4 | NVIDIA P100-PCIE-12GB | Two GPUs per CPU socket |
32 | Cedar Large GPU | 24 | 256GB | 4 | NVIDIA P100-PCIE-16GB | All GPUs associated with the same CPU socket |
160 | Graham Base GPU | 32 | 128GB | 2 | NVIDIA P100-PCIE-12GB | One GPU per CPU socket |
Single-core job[edit]
If you need only a single CPU core and one GPU:
#!/bin/bash
#SBATCH --account=def-someuser
#SBATCH --gres=gpu:1 # Number of GPUs (per node)
#SBATCH --mem=4000M # memory (per node)
#SBATCH --time=0-03:00 # time (DD-HH:MM)
./program # you can use 'nvidia-smi' for a test
Multi-threaded job[edit]
For GPU jobs asking for multiple CPUs in a single node:
#!/bin/bash
#SBATCH --account=def-someuser
#SBATCH --gres=gpu:1 # Number of GPU(s) per node
#SBATCH --cpus-per-task=6 # CPU cores/threads
#SBATCH --mem=4000M # memory per node
#SBATCH --time=0-03:00 # time (DD-HH:MM)
export OMP_NUM_THREADS=$SLURM_CPUS_PER_TASK
./program
On Cedar, we recommend that multi-threaded jobs use no more than 6 CPU cores for each GPU requested. On Graham, we recommend no more than 16 CPU cores for each GPU.
MPI job[edit]
#!/bin/bash
#SBATCH --account=def-someuser
#SBATCH --gres=gpu:4 # Number of GPUs per node
#SBATCH --nodes=2 # Number of nodes
#SBATCH --ntask=48 # Number of MPI process
#SBATCH --cpus-per-task=1 # CPU cores per MPI process
#SBATCH --mem=120G # memory per node
#SBATCH --time=0-03:00 # time (DD-HH:MM)
export OMP_NUM_THREADS=$SLURM_CPUS_PER_TASK
srun ./program
Whole nodes[edit]
If your application can efficiently use an entire node and its associated GPUs, you will probably experience shorter wait times if you ask Slurm for a whole node. Use one of the following job scripts as a template.
Scheduling a GPU node at Graham[edit]
#!/bin/bash
#SBATCH --nodes=1
#SBATCH --gres=gpu:2
#SBATCH --ntasks-per-node=32
#SBATCH --mem=127000M
#SBATCH --time=3:00
#SBATCH --account=def-someuser
nvidia-smi
Scheduling a Base GPU node at Cedar[edit]
#!/bin/bash
#SBATCH --nodes=1
#SBATCH --gres=gpu:4
#SBATCH --exclusive
#SBATCH --mem=125G
#SBATCH --time=3:00
#SBATCH --account=def-someuser
nvidia-smi
Scheduling a Large GPU node at Cedar[edit]
There is a special group of large-memory GPU nodes at Cedar which have four Tesla P100 16GB cards each. (Other GPUs in the cluster have 12GB.) The GPUs in a large-memory node all use the same PCI switch, so the inter-GPU communication latency is lower, but bandwidth between CPU and GPU is lower than on the regular GPU nodes. The nodes also have 256 GB RAM instead of 128GB. You may only request these nodes as whole nodes, therefore you must specify --gres=gpu:lgpu:4
. Note that the maximum run-time for the large-memory GPU nodes on Cedar used to be 24 hours, this is not the case any more.
#!/bin/bash
#SBATCH --nodes=1
#SBATCH --gres=gpu:lgpu:4
#SBATCH --ntasks=1
#SBATCH --cpus-per-task=24 # There are 24 CPU cores on Cedar GPU nodes
#SBATCH --mem=0 # Request the full memory of the node
#SBATCH --time=3:00
#SBATCH --account=def-someuser
hostname
nvidia-smi
Packing single-GPU jobs within one SLURM job[edit]
If you need to run four single-GPU programs or two 2-GPU programs for longer than 24 hours, GNU Parallel is recommended. A simple example is given below:
cat params.input | parallel -j4 'CUDA_VISIBLE_DEVICES=$(({%} - 1)) python {} &> {#}.out'
In this example the GPU ID is calculated by subtracting 1 from the slot ID {%}. {#} is the job ID, starting from 1.
A params.input file should include input parameters in each line like:
code1.py code2.py code3.py code4.py ...
With this method, users can run multiple tasks in one submission. The -j4
parameter means GNU Parallel can run a maximum of four concurrent tasks, launching another as soon as each one ends. CUDA_VISIBLE_DEVICES is used to ensure that two tasks do not try to use the same GPU at the same time.