Using GPUs with Slurm

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For general advice on job scheduling, see Running jobs.

Available hardware[edit]

These are the GPUs currently available:

Cluster # of Nodes Slurm type specifier Per node GPU model GPU mem Topology
CPU cores CPU memory GPUs
Béluga 172 - 40 191000M 4 V100-SXM2 16GB All GPUs associated with the same CPU socket, connected via NVLink
Cedar 114 p100 24 128000M 4 P100-PCIE 12GB Two GPUs per CPU socket
32 p100l 24 257000M 4 P100-PCIE 16GB All GPUs associated with the same CPU socket
192 v100l 32 192000M 4 V100-SXM2 32GB Two GPUs per CPU socket; all GPUs connected via NVLink
Graham 160 p100 32 127518M 2 P100-PCIE 12GB One GPU per CPU socket
7 v100 28 183105M 8 V100-PCIE 16GB See Graham: Volta GPU nodes
2 v100l 28 183105M 8 V100-PCIE? 32GB -
30 t4 44 192000M 4 Tesla T4 16GB Two GPUs per CPU socket
6 t4 16 192000M 4 Tesla T4 16GB -
Hélios 15 k20 20 110000M 8 K20 5GB Four GPUs per CPU socket
6 k80 24 257000M 16 K80 12GB Eight GPUs per CPU socket
Mist 54 - 32 256GB 4 V100-SXM2 32GB See Mist specifications

Specifying the type of GPU to use[edit]

Some clusters have more than one GPU type available (Cedar, Graham, Hélios), and some clusters only have GPUs on certain nodes (Béluga, Cedar, Graham). You can choose the type of GPU to use by supplying the type specifier to Slurm. The following options are available:

On Béluga[edit]

Béluga has only one type of GPU, so no type specification is required.

On Cedar[edit]

You can request a 12G P100 using

 #SBATCH --gres=gpu:p100:1

or a 16G P100 using

 #SBATCH --gres=gpu:p100l:4

or a 32G V100 using

 #SBATCH --gres=gpu:v100l:1

If no type is specified, GPU jobs will run on 12G P100s.

On Graham[edit]

You can request a P100 using

 #SBATCH --gres=gpu:p100:1

or a V100 using

 #SBATCH --gres=gpu:v100:1

or a T4 using

 #SBATCH --gres=gpu:t4:1

If no type is specified, a GPU job will run on a P100.

On Hélios[edit]

You can request a K20 using

 #SBATCH --gres=gpu:k20:1

or a K80 using

 #SBATCH --gres=gpu:k80:1

Mist[edit]

Mist is a cluster comprised of IBM Power9 CPUs (not Intel x86!) and NVIDIA V100 GPUs. Users with access to Niagara can also access Mist. To specify job requirements on Mist, please see the specific instructions on the SciNet web site.

Single-core job[edit]

If you need only a single CPU core and one GPU:

File : gpu_serial_job.sh

#!/bin/bash
#SBATCH --account=def-someuser
#SBATCH --gres=gpu:1              # Number of GPUs (per node)
#SBATCH --mem=4000M               # memory (per node)
#SBATCH --time=0-03:00            # time (DD-HH:MM)
./program                         # you can use 'nvidia-smi' for a test


Multi-threaded job[edit]

For GPU jobs asking for multiple CPUs in a single node:

File : gpu_threaded_job.sh

#!/bin/bash
#SBATCH --account=def-someuser
#SBATCH --gres=gpu:1              # Number of GPU(s) per node
#SBATCH --cpus-per-task=6         # CPU cores/threads
#SBATCH --mem=4000M               # memory per node
#SBATCH --time=0-03:00            # time (DD-HH:MM)
export OMP_NUM_THREADS=$SLURM_CPUS_PER_TASK
./program


For each GPU requested on:

  • Béluga, we recommend no more than 10 CPU cores.
  • Cedar, we recommend no more than 6 CPU cores per P100 GPU (p100 and p100l) and no more than 8 CPU cores per V100 GPU (v100l).
  • Graham, we recommend no more than 16 CPU cores.

MPI job[edit]

File : gpu_mpi_job.sh

#!/bin/bash
#SBATCH --account=def-someuser
#SBATCH --gres=gpu:4              # Number of GPUs per node
#SBATCH --nodes=2                 # Number of nodes
#SBATCH --ntasks=48               # Number of MPI process
#SBATCH --cpus-per-task=1         # CPU cores per MPI process
#SBATCH --mem=120G                # memory per node
#SBATCH --time=0-03:00            # time (DD-HH:MM)
export OMP_NUM_THREADS=$SLURM_CPUS_PER_TASK
srun ./program


Whole nodes[edit]

If your application can efficiently use an entire node and its associated GPUs, you will probably experience shorter wait times if you ask Slurm for a whole node. Use one of the following job scripts as a template.

Requesting a GPU node on Graham[edit]

File : graham_gpu_node_job.sh

#!/bin/bash
#SBATCH --nodes=1
#SBATCH --gres=gpu:2
#SBATCH --ntasks-per-node=32
#SBATCH --mem=127000M
#SBATCH --time=3:00
#SBATCH --account=def-someuser
nvidia-smi


Requesting a P100 GPU node on Cedar[edit]

File : cedar_gpu_node_job.sh

#!/bin/bash
#SBATCH --nodes=1
#SBATCH --gres=gpu:p100:4
#SBATCH --ntasks-per-node=24
#SBATCH --exclusive
#SBATCH --mem=125G
#SBATCH --time=3:00
#SBATCH --account=def-someuser
nvidia-smi


Requesting a P100-16G GPU node on Cedar[edit]

There is a special group of GPU nodes on Cedar which have four Tesla P100 16GB cards each. (Other P100 GPUs in the cluster have 12GB and the V100 GPUs have 32G.) The GPUs in a P100L node all use the same PCI switch, so the inter-GPU communication latency is lower, but bandwidth between CPU and GPU is lower than on the regular GPU nodes. The nodes also have 256GB RAM. You may only request these nodes as whole nodes, therefore you must specify --gres=gpu:p100l:4. P100L GPU jobs up to 28 days can be run on Cedar.


File : p100l_gpu_job.sh

#!/bin/bash
#SBATCH --nodes=1 
#SBATCH --gres=gpu:p100l:4   
#SBATCH --ntasks=1
#SBATCH --cpus-per-task=24    # There are 24 CPU cores on P100 Cedar GPU nodes
#SBATCH --mem=0               # Request the full memory of the node
#SBATCH --time=3:00
#SBATCH --account=def-someuser
hostname
nvidia-smi


Packing single-GPU jobs within one SLURM job[edit]

If you need to run four single-GPU programs or two 2-GPU programs for longer than 24 hours, GNU Parallel is recommended. A simple example is given below:

cat params.input | parallel -j4 'CUDA_VISIBLE_DEVICES=$(({%} - 1)) python {} &> {#}.out'

In this example the GPU ID is calculated by subtracting 1 from the slot ID {%}. {#} is the job ID, starting from 1.

A params.input file should include input parameters in each line, like this:

code1.py
code2.py
code3.py
code4.py
...

With this method, users can run multiple tasks in one submission. The -j4 parameter means GNU Parallel can run a maximum of four concurrent tasks, launching another as soon as each one ends. CUDA_VISIBLE_DEVICES is used to ensure that two tasks do not try to use the same GPU at the same time.