CUDA: Difference between revisions
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"CUDA® is a parallel computing platform and programming model developed by NVIDIA for general computing on graphical processing units (GPUs)."<ref>[ | "CUDA® is a parallel computing platform and programming model developed by NVIDIA for general computing on graphical processing units (GPUs)."<ref>[https://developer.nvidia.com/cuda-toolkit NVIDIA CUDA Home Page]. CUDA is a registered trademark of NVIDIA.</ref> | ||
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== Quick start guide == <!--T:39--> | == Quick start guide == <!--T:39--> | ||
===Compiling=== | ===Compiling=== <!--T:40--> | ||
<!--T:40--> | |||
Here we show a simple example of how to use the CUDA C/C++ language compiler, <code>nvcc</code>, and run code created with it. For a longer tutorial in CUDA programming, see [[CUDA tutorial]]. | Here we show a simple example of how to use the CUDA C/C++ language compiler, <code>nvcc</code>, and run code created with it. For a longer tutorial in CUDA programming, see [[CUDA tutorial]]. | ||
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The following program will add two numbers together on a GPU. Save the file as <code>add.cu</code>. | The following program will add two numbers together on a GPU. Save the file as <code>add.cu</code>. <i>The <code>cu</code> file extension is important!</i>. | ||
</translate> | </translate> | ||
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</source> | </source> | ||
=== Submitting jobs=== | === Submitting jobs=== <!--T:44--> | ||
<!--T:44--> | To run the program, create a Slurm job script as shown below. Be sure to replace <code>def-someuser</code> with your specific account (see [[Running_jobs#Accounts_and_projects|Accounts and projects]]). For options relating to scheduling jobs with GPUs see [[Using GPUs with Slurm]]. | ||
To run the program, create a Slurm job script as shown below. Be sure to replace <code>def-someuser</code> with your specific account (see [[Running_jobs#Accounts_and_projects| | |||
{{File | {{File | ||
|name=gpu_job.sh | |name=gpu_job.sh | ||
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Submit your GPU job to the scheduler with | Submit your GPU job to the scheduler with | ||
<source lang="console"> | <source lang="console"> | ||
$ sbatch gpu_job.sh | $ sbatch gpu_job.sh | ||
Submitted batch job 3127733 | Submitted batch job 3127733 | ||
</source>For more information about the <code>sbatch</code> command and running and monitoring jobs see [[Running jobs]]. | </source>For more information about the <code>sbatch</code> command and running and monitoring jobs, see [[Running jobs]]. | ||
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Once your job has finished you should see an output file similar to this | Once your job has finished, you should see an output file similar to this: | ||
<source lang="console"> | <source lang="console"> | ||
$ cat slurm-3127733.out | $ cat slurm-3127733.out | ||
2+7=9 | 2+7=9 | ||
</source> | </source> | ||
If you run this without a GPU present you might see output like <code>2+7=0</code>. | If you run this without a GPU present, you might see output like <code>2+7=0</code>. | ||
=== Linking libraries === | === Linking libraries === <!--T:48--> | ||
If you have a program that needs to link some libraries included with CUDA, for example [https://developer.nvidia.com/cublas cuBLAS], compile with the following flags | If you have a program that needs to link some libraries included with CUDA, for example [https://developer.nvidia.com/cublas cuBLAS], compile with the following flags | ||
<source lang="console"> | <source lang="console"> | ||
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To learn more about how the above program works and how to make the use of | To learn more about how the above program works and how to make the use of GPU parallelism, see [[CUDA tutorial]]. | ||
== Troubleshooting == <!--T:49--> | |||
=== Compute capability === <!--T:50--> | |||
<!--T:51--> | |||
NVidia has created this technical term, which they describe as follows: | |||
<!--T:52--> | |||
<blockquote> | |||
The <i>compute capability</i> of a device is represented by a version number, also sometimes called its "SM version". This version number identifies the features supported by the GPU hardware and is used by applications at runtime to determine which hardware features and/or instructions are available on the present GPU." ([https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#compute-capability CUDA Toolkit Documentation, section 2.6]) | |||
</blockquote> | |||
<!--T:53--> | |||
The following errors are connected with compute capability: | |||
<!--T:54--> | |||
<pre> | |||
nvcc fatal : Unsupported gpu architecture 'compute_XX' | |||
</pre> | |||
<!--T:55--> | |||
<pre> | |||
no kernel image is available for execution on the device (209) | |||
</pre> | |||
<!--T:56--> | |||
If you encounter either of these errors, you may be able to fix it by adding the correct <i>flag</i> to the <code>nvcc</code> call: | |||
<!--T:57--> | |||
<pre> | |||
-gencode arch=compute_XX,code=[sm_XX,compute_XX] | |||
</pre> | |||
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If you are using <code>cmake</code>, provide the following flag: | |||
<!--T:59--> | |||
<pre> | |||
cmake .. -DCMAKE_CUDA_ARCHITECTURES=XX | |||
</pre> | |||
<!--T:60--> | |||
where “XX” is the compute capability of the Nvidia GPU that you expect to run the application on. | |||
To find the value to replace “XX“, see the [[Using GPUs with Slurm#Available_GPUs|Available GPUs table]]. | |||
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<b>For example,</b> if you will run your code on a Narval A100 node, its compute capability is 80. | |||
The correct flag to use when compiling with <code>nvcc</code> is | |||
<!--T:62--> | |||
<pre> | |||
-gencode arch=compute_80,code=[sm_80,compute_80] | |||
</pre> | |||
<!--T:63--> | |||
The flag to supply to <code>cmake</code> is: | |||
<!--T:64--> | |||
<pre> | |||
cmake .. -DCMAKE_CUDA_ARCHITECTURES=80 | |||
</pre> | |||
</translate> | </translate> |
Latest revision as of 21:54, 1 June 2023
"CUDA® is a parallel computing platform and programming model developed by NVIDIA for general computing on graphical processing units (GPUs)."[1]
It is reasonable to think of CUDA as a set of libraries and associated C, C++, and Fortran compilers that enable you to write code for GPUs. See OpenACC Tutorial for another set of GPU programming tools.
Quick start guide
Compiling
Here we show a simple example of how to use the CUDA C/C++ language compiler, nvcc
, and run code created with it. For a longer tutorial in CUDA programming, see CUDA tutorial.
First, load a CUDA module.
$ module purge
$ module load cuda
The following program will add two numbers together on a GPU. Save the file as add.cu
. The cu
file extension is important!.
#include <iostream>
__global__ void add (int *a, int *b, int *c){
*c = *a + *b;
}
int main(void){
int a, b, c;
int *dev_a, *dev_b, *dev_c;
int size = sizeof(int);
// allocate device copies of a,b, c
cudaMalloc ( (void**) &dev_a, size);
cudaMalloc ( (void**) &dev_b, size);
cudaMalloc ( (void**) &dev_c, size);
a=2; b=7;
// copy inputs to device
cudaMemcpy (dev_a, &a, size, cudaMemcpyHostToDevice);
cudaMemcpy (dev_b, &b, size, cudaMemcpyHostToDevice);
// launch add() kernel on GPU, passing parameters
add <<< 1, 1 >>> (dev_a, dev_b, dev_c);
// copy device result back to host
cudaMemcpy (&c, dev_c, size, cudaMemcpyDeviceToHost);
std::cout<<a<<"+"<<b<<"="<<c<<std::endl;
cudaFree ( dev_a ); cudaFree ( dev_b ); cudaFree ( dev_c );
}
Compile the program with nvcc
to create an executable named add
.
$ nvcc add.cu -o add
Submitting jobs
To run the program, create a Slurm job script as shown below. Be sure to replace def-someuser
with your specific account (see Accounts and projects). For options relating to scheduling jobs with GPUs see Using GPUs with Slurm.
#!/bin/bash
#SBATCH --account=def-someuser
#SBATCH --gres=gpu:1 # Number of GPUs (per node)
#SBATCH --mem=400M # memory (per node)
#SBATCH --time=0-00:10 # time (DD-HH:MM)
./add #name of your program
Submit your GPU job to the scheduler with
$ sbatch gpu_job.sh
Submitted batch job 3127733
For more information about the sbatch
command and running and monitoring jobs, see Running jobs.
Once your job has finished, you should see an output file similar to this:
$ cat slurm-3127733.out
2+7=9
If you run this without a GPU present, you might see output like 2+7=0
.
Linking libraries
If you have a program that needs to link some libraries included with CUDA, for example cuBLAS, compile with the following flags
nvcc -lcublas -Xlinker=-rpath,$CUDA_PATH/lib64
To learn more about how the above program works and how to make the use of GPU parallelism, see CUDA tutorial.
Troubleshooting
Compute capability
NVidia has created this technical term, which they describe as follows:
The compute capability of a device is represented by a version number, also sometimes called its "SM version". This version number identifies the features supported by the GPU hardware and is used by applications at runtime to determine which hardware features and/or instructions are available on the present GPU." (CUDA Toolkit Documentation, section 2.6)
The following errors are connected with compute capability:
nvcc fatal : Unsupported gpu architecture 'compute_XX'
no kernel image is available for execution on the device (209)
If you encounter either of these errors, you may be able to fix it by adding the correct flag to the nvcc
call:
-gencode arch=compute_XX,code=[sm_XX,compute_XX]
If you are using cmake
, provide the following flag:
cmake .. -DCMAKE_CUDA_ARCHITECTURES=XX
where “XX” is the compute capability of the Nvidia GPU that you expect to run the application on. To find the value to replace “XX“, see the Available GPUs table.
For example, if you will run your code on a Narval A100 node, its compute capability is 80.
The correct flag to use when compiling with nvcc
is
-gencode arch=compute_80,code=[sm_80,compute_80]
The flag to supply to cmake
is:
cmake .. -DCMAKE_CUDA_ARCHITECTURES=80
- ↑ NVIDIA CUDA Home Page. CUDA is a registered trademark of NVIDIA.