GAMESS-US: Difference between revisions

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By default, temporary binary files (scratch files) will be written to local disk on the compute node (<code>$SLURM_TMPDIR</code>) as we expect this to give the best performance.  
By default, temporary binary files (scratch files) will be written to local disk on the compute node (<code>$SLURM_TMPDIR</code>) as we expect this to give the best performance.  
Please be aware that the data in <code>$SLURM_TMPDIR</code> will be '''deleted''' after job finishes.
Please be aware that the data in <code>$SLURM_TMPDIR</code> will be '''deleted''' after the job finishes.
If there is insufficient space on local disk, you can use /scratch instead by setting the <code>SCR</code> environment variable as shown in the comments in the example above.
If there is insufficient space on local disk, you can use /scratch instead by setting the <code>SCR</code> environment variable as shown in the comments in the example above.


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