ParaView/en: Difference between revisions

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<tab name="Cedar and Graham">
<tab name="Cedar and Graham">


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On Cedar and Graham, you can do client-server rendering on both CPUs (in software) and GPUs (hardware acceleration). Due to additional complications with GPU rendering, we strongly recommend starting with CPU-only visualization, allocating as many cores as necessary to your rendering. The easiest way to estimate the number of necessary cores is to look at the amount of memory that you think you will need for your rendering and divide it by ~3.5 GB/core. For example, a 40GB dataset (that you load into memory at once, e.g. a single timestep) would require at least 12 cores just to hold the data. Since software rendering is CPU-intensive, we do not recommend allocating more than 4GB/core. In addition, it is important to allocate some memory for filters and data processing (e.g. a structured to unstructured dataset conversion will increase your memory footprint by ~3X); depending on your workflow, you may want to start this rendering with 32 cores or 64 cores. If your ParaView server gets killed when processing these data, you will need to increase the number of cores.
On Cedar and Graham, you can do client-server rendering on both CPUs (in software) and GPUs (hardware acceleration). Due to additional complications with GPU rendering, we strongly recommend starting with CPU-only visualization, allocating as many cores as necessary to your rendering. The easiest way to estimate the number of necessary cores is to look at the amount of memory that you think you will need for your rendering and divide it by ~3.5 GB/core. For example, a 40GB dataset (that you load into memory at once, e.g. a single timestep) would require at least 12 cores just to hold the data. Since software rendering is CPU-intensive, we do not recommend allocating more than 4GB/core. In addition, it is important to allocate some memory for filters and data processing (e.g. a structured to unstructured dataset conversion will increase your memory footprint by ~3X); depending on your workflow, you may want to start this rendering with 32 cores or 64 cores. If your ParaView server gets killed when processing these data, you will need to increase the number of cores.


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